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Tales of xillia 2 new game plus differences
Tales of xillia 2 new game plus differences





Who else is interested in collecting ingredients for super powerful equipment across multiple ng+ playthroughs? I am.

tales of xillia 2 new game plus differences

Earning that power can be fun too.Įach run-through of new game+ might provide the player with opportunities to grab the rare boss drops or more of that one ingredient that has ten or so really good recipes calling for it but can only be found once per run-through by breaking a certain wall in a secret area near the end of the game (for example).

tales of xillia 2 new game plus differences

These were all unnecessary to collect in order to beat the game, but they are also part of what made the game memorable for a lot of people. If we can use SoTN as an example, there was the crissaegrim, the rings of varda, the duplicator/power of sire combo, and the shield rod/alucard shield combo. Iga's style, at least in the past, has not been to shy away from super powerful items. These extra items might just be for fun or to help make your character super powerful. Now that the bones of the crafting system have been revealed it is possible that there may be materials that are in limited supply but in high demand to craft optional items that are not necessary to complete the game. gives people the option of choosing what level they are throughout the whole game and that way you still always feel good when you level up as you get something out of it What made the Chrono Trigger best in slot gear only being partially obtainable in a single playthrough so great though was being able to kill the boss of the game at any point in time and even having a difficult time on a new game+ trying to kill the boss of the game at a point the main character is supposed to die and the boss is more powerful than any other point in the game, I don't think that would be as exciting in a game that is more skill based and would prefer the more challenging fights to be won because you got better at the game rather than better equipment, so I would prefer more cosmetic or horizontal progression post game like more shards that aren't necessarily better just different.Īs far as level goes I like the way Xenoblade Chronicles 2 is about to do it, have your level carry over to new game+, but give people the option to sell their levels for a currency to unlock cool new stuff. I like the idea of only being able to unlock either the pure Miriam costume or the fully corrupted Miriam costume in a single playthrough and having to complete a New game + to unlock the other. What else would you like to see in new game plus? It greatly expanded the game in that it gave me long term goals which stretched across multiple playthroughs.Ĭurious to see how many of you would enjoy something like this in Bloodstained? The same was true of some rare and powerful pieces of equipment where they were best in slot for multiple characters but you could only acquire one per playthrough.

tales of xillia 2 new game plus differences

For me this was incentive to play over and over to max out the stats of each character. You could only get a certain number per playthrough. There were items called tabs (power, magic, speed tabs) that when consumed permanently increased a stat value by one point. In my mind, a game that approached this idea correctly was an old school JRPG called Chrono Trigger (which I spent way too much time playing just because of its New Game+).Ĭhrono Trigger allowed you to keep your level, stats, and equipment and play through the adventure again and again with new game plus. Each playthrough, or iteration should provide opportunities to continue advancement, to continue making the character more and more OP. This thread is intended to discuss what features you would like to see or would NOT like to see in the new game plus rollout.įor me, I like to see new game plus that allows the player to continue advancing the character and making it stronger.







Tales of xillia 2 new game plus differences